![]() ![]() The Sentry was the world’s strongest superhero, with “the power of one million suns,” with superhuman senses to the extent that he could hear the heartbeat of a butterfly in Africa while he was in New York. First stylized character My specialization project in school. However, despite his awesome power, the Sentry’s memory was for a second time erased from everyone’s mind, including his own. I focused on modeling, texturing, lighting, and anatomy. Way too many people lose in that event.I really enjoyed the process I was inspired by the 'Into the Spider-Verse' movie, and by the truly fantastic concept art of. Kotick is more than willing to take action to solve it. There are a lot of eyes on this expansion, and if the cash cow that is WoW no longer produces, we are all aware that Mr. I hope so more for Blizzard’s sake than my own. Maybe we do end up with the A/B cycle of good/bad expansions. It’s very reminiscent of the BfA beta vibe. As of now, in beta, where the excitement should be high, it’s instead very muted. That this covenant system works (and is therefore balanced) and that the Maw has some sort of attraction to do on a regular basis. The selling features of this expansion are really twofold. The speed of that change means that Blizz didn’t really think it was going to fly anyhow. Core systems (like conduits) are already going back to the drawing board. My newsfeed has a ton of Shadowlands stuff. I will be the first to admit that nearly every system improved over time, but that level of improvement is typicall in the beta process… not live. But BfA didn’t have a single system that launched in an “acceptable” state, everything felt rushed. I get that nothing is perfect, I more than get that. Everyone was given a choice between a tactical nuke, and a rake. The massive nerfs applied to corruption effects once live show that clearly. The amount of time that takes, and the level, directly impacts the importance of the meta.įurther, the internal testing/beta process is clearly broken. They will eventually reduce that, but it takes time. Blizz has a habit of making that weight equal to 100% optimal use in mythic difficulty. If I am balancing a skill, we all have to agree on what’s the counterweight, the baseline. The measure on the opposite end is even more important. I keep using the word balance, but we only ever think of one side of that scale – the one we are evaluating. If you need movement for 1 fight out of 10, but it takes you a week to get access to that skill… well then you don’t take that skill. If your job is healing, then there are no choices but those that increase healing. No, what I’m getting at is that the illusion of choice due to poor balancing. Sure, there’s the meta, and there will always be a meta. Where the gap is for me, and from various blogs I appear to not be alone, is in the Blizz approach to balancing these choices. It has a visible progress line, compared to a roll of the die for the next upgrade, great. It appears to provide rewards outside the gear, also good. ![]() It appears to be the merger of factions and talents, which seems a somewhat logical point in 2020. There are multiple systems here that appear solid at the conceptual level. Multi-spec characters really took a beating here, since skills were locked into gear. What remains is Blizz’s frankly bonkers approach to balancing those options. Multiple activities provide progress towards goals, which is mechanically solid. The balance from launch improved the RNG, dramatically. Instead of targeting vertical progression, a wide swath of activities actually had a negative progress curve. There were challenges when it came to alts, and even larger challenges when it came to different specs.īfA rubbed the wrong way because rather than build on that model, it opted to add multiple levels of RNG to pretty much every system. The main gaps were around the abundance of RNG on game-changing items (good vs. It had a big focus on the world and story, added new life to dungeons (with keys), and had a pile of horizontal stuff along the way. Legion worked primarily because it was a fresh breath of air on the WoD structure. ![]()
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